Bleach
Action & Adventure · Animation
Cast: Masakazu Morita, Fumiko Orikasa, Hiroki Yasumoto


不滅のあなたへ
To Your Eternity is streaming on Crunchyroll, SonyLIV, Crunchyroll Amazon Channel, Anime Times Amazon Channel and Prime Video in India.
An immortal being takes on the form of a human boy, wandering the earth and experiencing the pains and joys of life throughout his story without end.

Following the battles in Renril, Fushi, like a tree, spreads his roots throughout the world, fighting to eliminate the Nokkers. Hundreds of years later, having completed his mission, he awakens in the modern era. He enjoys a life of peace, free of enemy threats and surrounded by precious friends, new and old. But ominous shadows grow near yet again. Enemies that enter into the fissures of the mind. And Fushi learns of the true goals of his creator, the Beholder.

Fushi awakens in a world where peace reigns. What new and old encounters await him?

Fushi begins his new life in the present day and begins to gather his former classmates at Yuki's house.

Mizuha is fed up with her everyday life and decides to run away.

Fushi takes care of a troubled Mizuha.

Fushi and his revived friends joins Yuki and Mizuha at school.

Fushi struggles to maintain the peace between Tonari and Mizuha.

The mystery of the Nokker inside Mimori is clarified a little, as it seeks Fushi at the school to attack him.

Hirotoshi reveals Mimori's deeply troubled past.

Fushi and Bon try to save Mimori at Hirotoshi's request, but a new Nokker appears.

Rikuya is found destroyed. The Nokkers confront Fushi.

Fushi has an opportunity to deal with the Nokker in Izumi's body.

Fushi transforms into small creatures to keep an eye on Mizuha and Funa. Meanwhile, Eko gives Yuki an idea.

Fushi goes back to school, but as Fuuna. He learns about what people really think.

Gugu confesses to being homesick. Fushi struggles to come to terms with his friends growing distant.

Bon describes how Fushi's friends spent their time after he went to sleep centuries prior.

Fushi and his friends look for ways to get back in touch with Mizuha.

Fushi tries desperately to negotiate with Mizuha. Meanwhile, an impostor attacks the school.

Tonari, Aiko and their schoolmates fight the Fushi impostor.

Yuki and the crew negotiate a peace with the Guardians.

Fushi and his friends return to Yuki's place to discuss how they should avoid being arrested.

The class needs to decide what they're doing after middle school. Fushi's decision is much weightier.

The Beholder leaves Fushi with a memo.

After seeing enough death and tragedy, the immortal Fushi secludes himself on an island, defending himself from enemy Nokkers. However, instead of attacking Fushi in isolation, Nokkers begin targeting the settlements outside of his reach in hopes of luring him out. Soon, a group known as the Guardians—led by Hisame, the descendant of the deceased warrior Hayase—finds Fushi. Inspired by how Fushi protected Janada Island from the Nokkers years ago, the Guardians have grown a considerable following and are recognized throughout the world. Initially reluctant, Fushi allows the Guardians to accompany him to the site of the Nokkers' recent attack. In their village, Fushi meets a few valuable allies, both new and old. But as the conflict with the Nokkers only leads to more loss, Fushi must find the inner strength to face his inevitable sorrow.

Fushi, having spent several decades alone on an island, learns that a village was attacked by the Nokkers.

Things do not go well when Tonari tries to remove the Nokker from Hisame's arm.

Kahaku, the sixth of Hayase's descendants, introduces himself to Fushi. Much time has passed, and the Guardians have expanded their influence.

Fushi must stay on the move in order to keep the Nokkers from attacking, so Prince Bon accompanies him out of the castle town.

Fushi, along with Kahaku, Bon and Bon's army, travel through several towns, spreading word of the Nokkers along the way.

Kahaku asks Fushi to marry him. He seems confident that they can overcome the complications of Fushi being a shape-shifting immortal, but Fushi isn’t. Cylira returns.

Fushi attempts to escape from his iron cell, while Bon and Todo await their trial in their own cells.

The Kingdom of Ularis, along with Fushi, Todo, Bon's family, and Baron Spring Roll, prepare for life without Bon.

As warned by Kahaku’s arm, the Nokkers attack the head church of the Church of Bennett, causing terrible devastation.

Fushi trains his senses in preparation for the Nokkers’ attack on Renril. He discovers a strange girl in a circus tent.

Having finished training on the derelict ship, Fushi travels to Renril, where the Nokkers are threatening to attack.

Fushi and his allies work to win over the trust of the people of Renril in preparation for the Nokkers’ attack.

The team works to prevent the Nokkers from making use of the waterways and sewers. Fushi works non-stop rebuilding all the homes, and the exhaustion begins to show.

The city of Renril bands together around Fushi in preparation for the Nokkers’ attack. The princess introduces him to her father, King Boldron of Sonia.

Fushi fends off the Nokkers miles away from Renril, but the Nokkers had already devised a more cunning plan.

The death of his three friends turns Fushi mad, and he begins defeating the Nokkers at a furious pace. But as it turns out, he may not be the only immortal.

Amidst the brutal battle against the Nokkers, Bon and Kahaku both share a desire to protect Fushi’s humanity. How they go about it, however, puts them at odds.

March begins her desperate search for Fushi, whose absence has led to the city being overrun by the Nokkers.

In the beginning, it was an orb. And Fushi was an orb once again. But though there was no certainty, there was hope.

With the Nokkers defeated, the people of Renril rejoice, and Fushi and his friends discuss their hopes for the future.

An Orb, known only as It, is cast to Earth to be observed from afar. Capable of changing forms from beings whose reflections It captures, It first becomes a rock and then, due to the rising temperature, moss. It does not move until one snowy day, a wolf at death's door barely crosses by. When It takes the animal's form, It attains awareness of its consciousness and starts to wander with an unclear destination in mind. Soon, It comes across the wolf's master—a young boy waiting for his tribe to return from a paradise abundant with fish and fruit in the south. Though lonely, the boy still hopes his loved ones remember him and that he’ll reunite with them someday. The boy leaves home with It to find paradise using his tribe’s traces. However, with a heavily injured body and no sight of his elder comrades, what will become of the boy? To Your Eternity illustrates the story of an immortal being experiencing humanity, meeting all types of people in many places throughout time.
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